Wednesday, 4 January 2017

LO General Revision


Analyse how the production techniques have been used to create specific meaning in a media product you have studied for a particular audience

Inception uses a variety of production techniques to create meaning for their target audience - 12-35 year old males. They do this by using conventions and egeneric elements of genres that would interest their audience.

Editing techniques are used, especially in action sequences, to connote meaning to the audience, and as the targetted demographics are more likely to be interested in action as a genre, this is very effective. For example, action matches are used frequnetly during the corridor fight scene, transitioning between the compound assualt and the car chase seemlessly, which connotes to the audience that all scenarios are equally in danger, creating an emotional attachment to all characters involved for the audience. Barry Keith Grant (1995) says in his theory that all genres have subgenres that can be identified by generic elements, which is supported by this scenario as action matches are typical of the action genre, which Inception has as a subgenre.

In addition, Patrick Philips (1996) states that genre offers comfortable reassurance for the audience, which this scene achieves by featuring confusing angles and movements such as canted angles and handheld shots in the corridor fight scene, which is a common trope used by both the Sci Fi and Action genre to confuse the audience, putting them in a similar state to the protaginists, making them relate to them more. As the shot changes easily between high and low angle, it connotes to the audience that no one is in control, which having one continual take with few cuts also achieves. This is especially evident when there is a shot-reverse shot looking at the protaginist, then the gun in the scene, before cutting back to the protaginiost, showing the audience that he is now going to win the fight using the gun, by using editing and angles.

Sound is used in the corridor fight scene, compound assualt and the car chase scene to transition from one to the other easily, using loud, tense music layered over the top of the diegetic sound in the scene to show that all scenarios are equally dangerous, as they all have the same music - ie using a sound bridge to connote meaning to the audience. Working well with editing techniques, Incidental music is used simulteneously on all layers of dream state as important events happen at the same time in each scenario, again connoting to the audience that all parts are linked and are important.

Rick Altman (1999) says that films give the audience Intellectual Puzzles which are used in the narrative of the film, which can be seen in Inception as the audience trying to easily identify and differentiate between different dream states. Mise-en-scene, specifically lighting and colouring, is used effectively by the film to help aid in these puzzles, as all dream states have easily identifiable colour schemes etc. For example, the hotel uses warm brownss and yellows, while harsh white and blacks are used in the compund level, helping the audience easily adjust to the scenario, which reinforces the visceral pleasures (Rick Altman) that are used in the film, such as explosions and action sequences.

Tuesday, 13 December 2016

Regulatory Bodies revision

Inception regulatory bodies and guidelines


LO6: Media Effects and Regulations

Passive Audience Theory

Hyperdermic Syringe - media has a negative impact and audience believes everything they hear (Adorno and Horkheimer)

Representations are mediated (Hall 1980)

Not all stereotypes are negative (Perkins 1979)

Women are objectified in the media (Mulvey 1975)

Men are portrayed as violent and want pathological control (Earp and Kats 1999)

Are representations of homosexuals stereotypical (Butler 1993)

Black and Asian boys are seen as troublemakers (Turton 2014)

Edward Said


Active Audience Theory

Uses and Gratification theory (McQuail) - audience use media texts for different reasons (building personal relationships, surveillance, escapism, building personal identity)

Exposure to violent images makes people violent (Chris Anderson 2007)

Desensitisation - overt exposure to something makes it normal to the audience

Copycat acts - people copy violent acts from media texts

Moral Panic - when the media demonises groups of people


LO6 is all about Legal and Ethical

Regulation guidelines and social norms

Discuss the potential media effects on the audience of a media product you have studied

OR

Discuss the regulatory guidelines associated with a media product you have studied

Both have:

Discuss = agree or disagree, debate

Media product you have studied


Introduction:

Give opinion to answer to question (debate)

Say product +specific audience + regulator

Say how you are going to structure your essay



20 Mark Question Mark Scheme

Level 4 - 16-20

Level 3 - 11-15

Level 2 - 6-10

Level 1 - 1-5

For the paper, 60% is a pass, so need to get 12/20 to pass





Discuss the potential media effects of a media product you have studied

Inception by Christopher Nolan, released in 2010, uses a variety of effects, both in it's narrative and through cinematography and mise-en-scene, to create media effects for the audience. As it is rated 12A by the BBFC, it successfully abides by its guidelines, which I fully agree with, to creat effect in a media product. This was seen by the lack of controversy from the film due to it's control and moderate use of violence and language, which abided by the 12A guidelines for the BBFC, in addition to its cast, which varied gender and race successfully, to avoid moral controversy.


Wednesday, 7 December 2016

Homework: Media Effects

5 Media Effects in Inception

Inception can be seen as showing scenes that connote drug use, and could be seen as promoting this. In the scene below Yusuf's shop, there is a discussion surrounding the use of Inception by the shop's patrons, which is similar to the use of drugs. In this discussion, there is dialogue which supports such use, for example 'they live for a year, every day?'. This in addition to the audience's already established interest in the process of Inception (Denis McQuail's theory of Uses and Gratifications proves this, as the audience is probably viewing Inception for the escapism it provides, as well as the Intellectual Puzzles imbedded in the film [Rick Altman, 1999]) could be seen as encouragement or glorification of the process, and as a result drug use, which could be especially influential in the younger members of the audience.
On the other hand, the mise-en-scene used in the scene go against this encouragement, nullifying the encouragement and even giving an anti-drug message. The colouring of the scene was dark yellows and browns, representing hostile or damaging environments such as deserts or war zones, which connotes that taking drugs or similar substances can lead you to a dire fate akin to that in these locations. In addition, the acting gestures of the scene, with all characters standing above the people representing drug users, arms folded, supports the high angle shots used to show the drug users - making them look smaller, weaker in comparison to the protagonists, again supporting the anti-drug sentiment as the protagonists's dialogue is very against it.

As the film's sub genre is action (Barry Keith Grant's theory, 1995), Inception features many fight scenes which use common techniques to show meaning. For example, the corridor fight scene is filmed entirely with a handheld camera, the movement adding to the confusion and chaos in the scene, making the audience feel more attached to the character, Arthur, as he is assumed to feel the same way. Action Matches are used to connect this scene with the simultaneous action taking place on the other dream levels, representing equal distress from all of the protagonists, and both the car chase scene and the fortress assault scene use identical styles of filming in order to convey this message - handheld camera, frequent use of close up and medium shots, panning to show the action etc, which works to make the meaning of the scenes, support for the confused protagonists, even more effective. As a result, the common tropes of action (Patrick Philips, 1996) offer the audience comfortable reassurance of what is going to happen in the action scenes, while the Visceral Pleasures, such as gun fights and explosions, are used to create Emotional Pleasures in the form of payoff when the protagonists are left unharmed, for the audience ((Rick Altman, 1999)

There is a theme in Inception that every part of the narrative is slightly deviant to the norm. For example, the film deviates from Todorov's theory of narrative structure, as the film begins with a disequilibrium. This creates the effect of confusion and panic, the audience is left clueless from the beginning of the film, and is made to work it out, again supporting Rick Altman's theory of Intellectual Puzzles being used in the film to offer the audience pleasure. All of this adds to the theme of confusion in the film, making it effective in creating emotion through narrative theories. Vladimir Propp's theory also wasn't followed, as the antagonist was ambiguous for most of the film, going from Saito to Fisher to Mol, again making the effect of confusion through the lack of narrative structure.

Tuesday, 6 December 2016

LO3: Production Techniques

Mise-en-scene:
Iconography
Location
Costume and Make up
Lighting - High and Low Key
Acting Gestures
Colours
Props


Main reason for Mise-en-scene is binary opposition (Levi Strauss 1958)
Stock characters often or always appear in a media text (Propp 1928)
Females are objectified in media texts (Laura Mulvey 1975)

In Inception, there are a number of stock characters - such as the comic relief (Tom Hardy), the Sidekick (Joseph Gordon-Levitt) etc
In Inception, the protagonist and antagonist dress and act similarly, so mise-en-scene is used to distinguish which is the 'bad guy' by making Frost appear in often dark places, which look professional and intimidating with similarly appearing collegues, while Cobb appears in lighter conditions, in less formal dress with less formally dressed character.


Theories that relate to parts of Mise-en-scene

Iconography -

Location - Inception goes against Branson and Staffords theory (1999), as although it features large, well known cities, it doesn't focus on these, or even the environment of dream states, preferring to focus on its narrative, which as a film not part of a franchise makes sense. So Inception doesn't use similar and well known features to cut marketing costs.

Costume and Make up -

Lighting - High and Low Key - In the first scenes of the film, low key lighting is used to show confusion when Cobb is being interrogated - neither the audience or the character is aware of what is happening. This serves to create meaning, as lighting, or the lack of it, creates feelings for the audience.

Acting Gestures - Inception has a sub-genre in action, which can be seen by the importance of action scenes such as the 'Corridor Fight scene'. This supports Barry Keith Grant's theory (1995) that all genres have sub genres, as it is a primarily Sci-Fi film. So it uses common tropes of action films - gun and fist fights, explosions etc, to appeal to an audience and create meaning by using this sub genre - for example, action and the generic elements that come with it show desperation and pressure that is felt by the protagonists.

Colours -

Props -



Camera Work

Shot Types - Close up (Extreme, Medium etc), Medium (Extreme, Medium etc), Medium/Mid, Long (Extreme, Medium etc), Establishing/Wide, Aerial, Two (two people), OTS (Over The Shoulder), Crowd

Angles - Low, High, Dutch/Canted (skewed), Eye Level

Movements - Track Forward, Track Backward, Track Sideways, Tilt, Pan, Handheld, Zoom (In, Out)

Composition - Rule of Thirds, Depth of Field (Shallow, Deep)


Verisimilitude is conntoed and reinforced in the Corridor Fight scene with the use of Handheld movements with the camera, which serves to make the audience feel like they're in the scene - they're looking from someones perspective. So using Handheld movement connotes versimilituse to connote the meaning of confusion, pressure and danger in the scene. Tracking forward and back in the scene, while staying at a similar distance and angle throughout, also connoted to the audience that they were in the scene, providing visceral pleasures for the audience.



Editing

Continuity - Invisible editing, makes the product flow.
Insert shot
Eyeline Match
Shot-reverse shot structure
Action Match
Crosscutting


Non-Continuity -
Graphic Match
Montage
Flash forward/back


Continuity
Action Matches are used in the Corridor Fight Scene/Car Chase/Fortress Fight Scene, to show action from all dream states.

Non-Continuity
Flash backs are used in Inception is used to show an overall trajectory of enigma resolution (Pam Cook, 1985), as it repeatedly shows Cobb's children as a constant reminder tothe audience of the disequilibrium in the film, and the goal for the character(s). Because of this, the restoration of equilibrium (Tzetan Todorov, 1977) at the end of the film, which shows the kids shown in the flash backs reuniting with Cobb, feels more important, and it also raises the question of whether they were flash backs or forward, further confusing the audience by giving them more Intellectual Puzzles (Rick Altman, 1999) to solve.



Sound

Diegetic - Appears like it comes from the world of the story
Foley Sounds - Sound effects made in post, but added to highlight action, but appears to come from the scene
Ambient and Offscreen Sound (sometimes known as wildtrack sound)
Dialogue - Mode of Address (how it's spoken), accent, tone, say who character is
Music from TV, radio etc


Non-Diegetic - Does not appear to come from the world of the story
Sound track
Narration
Motifs
Theme music
Incidental Music

Sound bridge - Sound across a series of shots to make it seem realistic

A sound bridge is used across the Corridor/Car Chase/Fortress fight scenes, in the form of fast paced music in the sound track, to connote to the audience that all the protagonists on each dream level are in equal amounts of danger, and they all effect each other, making it more important.

The lack of ambient sound in the flashbacks, including only non-diegetic sound of children's laughter (connoted to be from the children but at a different time), is used to show the audience that it feels unrealistic and distant. In addition, adding ambient noise when the same scene occurs at the end of the film shows realism and denotes to the audience that this is the payoff of the film, again supporting Pam Cook's theory of enigma resolution (1985) by showing the scene is real they show the payoff, which also again suports Tzetan Todorov's theoy (1977), as it shows restoration of equilibrium.




Homework: Revision

One above the line advertising method:
Trailers

One below the line advertising method:
Flyers

Two ways technological convergence has changed distribution of media products:
Adverts such as posters and trailers can be distributed and shared on the internet - not just by the creators but civilians as well, as the web is now interactive.
It has also allowed trailers to be seen outside of a cinema, which is where they were traditionally shown, and now can be shown as adverts before TV and VOD products, as well as on social media in the form of shorter trailers - teasers.